Description/Basic Priniciples
When I was first assigned the topic of MOOs and MUDs I have
to admit I had never heard of it in terms of technology and my mind immediately
pictured a bunch of cows standing around in the mud as pictured below.
Of course, I had a
lot to learn. As I researched this
interesting topic I found that it is a form of technology that I have used
quite a bit and just didn’t know its appropriate terminology. I must
admit I have a geeky side as I have played online role-playing adventure games
such as Everquest II online quite a bit.
This is a multi-player role-playing game in which players around the
world sign on to a server and find their avatar in a virtual world that they
can manipulate by making new rooms, furniture or food, and battle such things
as goblins. The players can chat with
players in game from around the world and team up to complete quests. This game is based on MUD/MOO technology. Technopedia.com
(2014) defines MOOs and MUDs well,
“Multi-user
domain (MUD), object oriented (MOO) is a virtual reality system in which
several users are connected at one time. Users from around the world log in to
use this object-oriented database system, which is stored on a remote server. MOO
was originally designed to allow role-playing gamers to play text-based
adventure games across computer networks. Since then, MOO has been adapted for
educational and other purposes such as collaborative software development,
distance education and conferencing. MOO is one of the most popular versions of
MUD development.” (p. 1)
Practical applications for education
According to http://www.siue.edu/~dsawyer/CMC/MM.html (2014), “MUDs and MOOs provide a virtual place
where people can come together. These places can be communication oriented or a
virtual classroom where lessons are happening. They could be designed to be
game oriented within a learning environment. This would be a way to keep
students engaged for a longer period of time. For example, a game that requires
student to solve math problems in order to reach the next part of the game. A
foreign language class could access a MOO that uses a certain language to
communicate. MUDs and MOOs could also be used a virtual meeting places for
extended classroom time. Students could meet in this virtual classroom to work
on assignments or receive instruction.” (p.1)
Some of the educational adaptions of Moos that I have personally
used have been mostly connected to homeschooling my children and my
nephew:
- For a time, my nephew was a student of
California Virtual Academy which promoted Independent Study. He was in high school and all of his classes
were online. Each class had online class
times in which the whole class interacted with the teacher for a lesson as if
they were in an actual classroom.
- We have used online language programs. My nephew took a Spanish program online which
taught him the basics of the Spanish language through a virtual class which was
interactive.
- Our own Class Live Pro with National University
can be considered a MOO due to its conferencing tool.
- A fun MOO/MUD application I have seen in
educating my children is through a game.
My kids are huge Minecraft fans and we found an online class for them
that teaches Early American History through Minecraft. There is an in game historical lecture and
then discussion about how the kids can build a colony for example that would
use the resources that the first settlers actually had. The kids then build their colonies in game
using those appropriate resources. The
class represents a nice supplement to the student’s history curriculum.
- When my kids needed to master their multiplication
facts they played a game through Big Brainz called Timez Attack which is
online. The kids make their way through
a high graphics dungeon and battle ogres to move through the various parts by
hitting them with multiplication facts.
These ideas should give you an idea of the possibilities for
furthering instruction for all students not just homeschooled children. Virtual education which uses Moos could be
incorporated into any classroom or even assigned as a supplemental resource for
students to use at home. A teacher
friend of mine had mentioned that she set-up a twitter account for her history
class students at the high school level.
The students could post questions or comments about what they were
learning and the teacher could post interesting historical facts or information
about relevant TV shows that students could access and learn more about what
they were studying. A twitter account
could be considered a MOO due to its ability to reach multiple users, share
ideas, and conference.
Family Tree –
Overarching Theoretical Background of MOOs/Muds
Constructivist
Constructivitist Learning Technology
Online Collaborative Learning (OCL)
The use of MOOs/MUDs ultimately falls under the constructivist
theory of learning. Harasim (2012)
states, “Constructivist theory posits that people construct their own
understanding and knowledge of the world through experiencing the world, and
reflection on those experiences.” (p. 60). Constructivist Learning Technology takes the
constructivist theory a bit closer to the topic of MOOs and MUDs. Harasim (2012) states, “Computers are viewed
as the optimal medium for applying constructivist principles to educational
practice, because computer software can support various strategies and
approaches more easily and effectively than other media. (p.73). As we move
into the 21st century and use modern technologies and online
learning we come to Online Collaborative Learning (OCL) which stems from a
constructivist viewpoint. Harasim (2012)
states, “OCL theory provides a model of learning in which students are
encouraged and supported to work together to create knowledge: to invent, to
explore ways to innovate and, by so doing, to seek the conceptual knowledge
needed to solve problems rather than recite what they think is the right answer”
(p. 90)
It is an exciting time to be an educator. So much knowledge is being shared so easily
and there are so many resources available to help students learn so many
different types of concepts. MOOs and
MUDs ultimately help the sharing of knowledge, collaboration, and makes
learning fun!
Relevant Links
References
Harasim, Linda (2012) Learning
Theory and Online Technologies. New York: Routledge.