Rich Environments for Active
Learning (REALs) is an instructional model from the
Constructivist/Interpretivism family tree. This model lends itself well to the
idea of project-based learning where students can use new knowledge in a
variety of real-world environments.
Theoretical Family Tree
The
Constructivist/Interpretive theory is one in which learners build personal
interpretations of the world based on their experiences. It states that
knowledge is embedded in the context through which it used and that knowledge
can be situation specific and should be (or can be) flexible in the way that it
is used. Finally, this theory states meaning is imposed by the individual’s use
of the knowledge rather than existing in the world independently. Within this
broad definition of the theory is the embedded theory of cognitive flexibility.
Cognitive flexibility is the ability to use new knowledge in different ways. It
is concerned mostly with the transfer of knowledge from initial learning to the
learner using the information in a new and complex way. For this reason,
cognitive flexibility is more interested in the presentation of knowledge from
multiple perspectives. In other words, can the learner us the knowledge in a
real-world scenario?
The
goals of the above theories include the ideas that content should not be
structured around a task, but rather should be centered on the idea of using
knowledge for some greater purpose and that purpose should be to solve a
problem or puzzle as perceived by the learner. Finally, the theory rests on the
idea that the learner should focus on the process not the end result.
Instructional Model
REALs is the model that challenges
students to constantly reshape their knowledge. It can be implemented in
through cooperative learning, student-centered learning and/or problem based learning.
Problem based learning is the implementation mode that can most accomplish the
REAL model. Students that can solve a real-world problem using new knowledge
will develop a relevant meaning for the knowledge and therefore will learn
based on the use of the knowledge in a real-world context.
Implementation: Project-Based Learning
The project (or problem) in this
learning model forces students to develop a solution to a real-world issue and
present their findings a selected method. In an ideal setting it would even
give the student the freedom to choose which problem they wanted to solve. The
added benefit that student autonomy used in project-based learning should help
student motivation is also a bonus.
Project based learning can be used
across the curriculum and at any skill level. The idea of project learning
seems to be becoming increasingly popular and therefore more resources are
available for educators to use to develop projects. Some useful resources
include the Buck Institute of Education, Edutopia, and this blog that includes many links to more
resources.
No comments:
Post a Comment